Ericksonian Hypnosis
Ericksonian Hypnosis
Company: MindBending Academy
Size: 4 Suits, 52 Cards
Language: English
"Ericksonian Hypnosis Cards" are language cards designed to help you, the clinician, to steer your clients in the directions you would like to go. Whether for putting people into trance or guiding them to access the resources that will help them make certain changes these cards will help you whenever you are using formal hypnosis, speaking in public, or want to tell more engaging stories and metaphors. Based on the work of Milton Erickson, they also include techniques for wiring in the infamous NLP Milton Model, the world's most powerful hypnotic communication tool there is.
How to use
Tips for Learning Hypnotic Language
- Play makes learning fast and fun, so use games like Crazy 8s, Solitaire or Slapjack (rules enclosed).
- Certain phrases are in italics. You can 'analogue mark' these phrases (E.g. with a gesture, a touch, lowered voice tone, a raised eyebrow etc) to send commands to a person's unconscious mind.
- Choose simple commands (E.g. go into a trance) to fill in the blanks in the patterns on the cards. End your suggestions with a descending voice tone for increased authority.
- Start reading the pattern on the card aloud, even if you don't know what you're going to say to complete it. Word selection is an unconscious function, so your unconscious may begin to fill in the blanks!
- Set a goal for the game (E.g. for people to relax, to learn easily etc). Then allow your unconscious to help reflect this in your suggestions.
Hypnotic Slapjack (played clockwise)
- The dealer places a card (not a Jack) face-up in the center of the table, then deals all the remaining cards face down. Players do not look at their cards.
- The player to the dealer's left makes a sentence using the language pattern on the face-up card and says it aloud. They then place their top card in the center of the table and turn it face-up.
- When a Jack is played, the first player to slap their hand on top of the center pile wins these cards and adds them face down to the bottom of their pile, leaving the Jack face-up in the center of the table. The player to their left makes a sentence using the Jack and play continues.
- If a player slaps a non-Jack, they give the top card of their own pile face down to the person who played the non-Jack. That person adds it to the bottom of their own pile.
- When a person runs out of cards, they are out. Whoever is the last person with cards wins.